Glowcraft

Biomimetic Design

This is a final project for a course I took this semester.


From the Project Methodology:

The final designs and 3D models created for this project were not sketched or planned beforehand as might be typical. Instead, upon reflection of themes and determination of design prerogatives, 3D modeling was undertaken in an experimental way.

No generative AI tools were used to design or create the works presented in this project, but certain tools were employed to assist in the generation of natural, organic shapes. In particular, Blender’s Geometry Nodes system was used, interfaced via an addon called Organix. The output of this addon is especially apparent in design number one, Colony.

Use buttons to navigate, including viewing in fullscreen.

Glowcraft

Biomimetic Design

This is a final project for a course I took this semester.


From the Project Methodology:

The final designs and 3D models created for this project were not sketched or planned beforehand as might be typical. Instead, upon reflection of themes and determination of design prerogatives, 3D modeling was undertaken in an experimental way.

No generative AI tools were used to design or create the works presented in this project, but certain tools were employed to assist in the generation of natural, organic shapes. In particular, Blender’s Geometry Nodes system was used, interfaced via an addon called Organix. The output of this addon is especially apparent in design number one, Colony.

Use buttons to navigate, including viewing in fullscreen.