I spent a lot of time learning about Blender’s particle hair systems, using a combination of low- and high-particle counts and GPU/CPU rendering with layers.
Consumer Product Design and Visualization
Final render, with a light vignette. Low-medium particle count
I spent a lot of time learning about Blender’s particle hair systems, using a combination of low- and high-particle counts and GPU/CPU rendering with layers.
Consumer Product Design and Visualization
Final render, with a light vignette. Low-medium particle count