Hair Systems Learning Project
Hair groom, eyebrows, and eyelashes using a combination of Blender’s particle system and hair curves. It’s really nice to be able to mix the two and convert one to the other — really powerful in comparison to just the previous particle settings I’ve used in the past. I referenced various tutorials as well as the file shared by the Blender Studio from the newest open movie project; I used the roughness and length variation node groups from that project extensively.
The material is just the Principled Hair BSDF in its melanin-based mode; rendered in Cycles with minor color tweaks in Photoshop.
I’m pretty happy with the results of this exercise, and I feel like I learned a lot!
